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Raine Sage ([personal profile] ruinsprofessor) wrote2015-03-27 01:03 am
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Healers' Guild Info Post


Healers' Guild

Staff

Raine Sage Foreigner; full-time; scheduling/healing/teaching/budgeting; possibly needs to do less

Adrian "Fletch" Fletcher Foreigner; full-time; mundane healing, admin, making Raine delegate; formally head of nursing

Simon Tam Foreigner; full-time; mundane healing, teaching duties

Aqua Foreigner; almost full-time; mostly healing

Duke Foreigner; occasional; healing only

Solomon Wreath Foreigner; mixed hours; deals with the unclaimed dead; keeps a laboratory in the building

Suhiet kedan; full-time; in charge of mental health arrangements; one mundane, full-time assistant

other kedan five magical healers, two directly under Raine, three currently trained enough to work on their own recognizance; one mundane assistant for the morgue; assorted other mundane volunteers who handle administrative work and are in and out


Notable Patients

Jintou kedan; an ex-Snake currently living at the Guild in care of the mental health ward. currently unable to take care of himself following a kidnapping and unknown trauma. mysterious surgical scars behind one ear.


The Building
    The Healers’ Guild headquarters is a large, temple-like building, stone, marked by great pillars at the front. It’s kept up, but there are cracks in the facade and it isn’t what it once was.


    The front hall is grand and fairly spacious, even airy, and one side and the back feature an array of doors and corridors leading deeper in. There’s almost always someone at the front desk, to direct people and handle emergencies; the various staff trade off amongst themselves. This person also has access to a bell that will alert the rest of the building in the case of emergencies.

    There is an interior courtyard, open to the air, which features some benches and a central stone structure. That structure houses an empty basin, and while it has gates, they are no longer kept locked, as there is nothing to steal. A corner of this courtyard has been set aside for a carefully tended garden, featuring a number of plants that see the most common use in remedies.

    As the building itself was originally designed for many more people than currently staff it, some portions of it go unused. All of the rooms closer to the great hall are kept scrupulously cleaned and as stocked as possible, but the more distant rooms are used less and this is obvious. A number of rooms initially meant for other things have been repurposed: offices, for those seeing to administrative matters, and at least one of the larger rooms originally used for surgery has been converted into a classroom. There are a number of wards intended for longer-term care, as well, but only a few of them are currently in use.

The Services
    The Guild in its present form came about as a direction reaction to the faction-aligned, for-profit direction taken by the Hospital in the Central Sector. As such, the Guild is a non-profit organization that offers healing and teaching services both.


    Most importantly, no one is turned away for allegiance or for lack of funds.

    Emergency medical care is always available.

    Optional medical procedures -- i.e. speeding a cleanly broken and set bone so it will heal in one week instead of eight -- do incur a fee, as even magic is not without its costs and the Guild does need to keep running.

    Those kedan capable of learning healing magic are treated as healers and not expected to pay for the education, considering that perpetuating those skills is vital and should not be put off because of money. The more generalized first aid courses, however, open to anyone, are charged for.

    In the event of an injury that needs careful and-or long-term monitoring, there are accommodations for the patient to be kept at the Guild.

    There is a department dedicated to mental health, including facilities for those who cannot take care of themselves, but it is not under Raine’s direct auspices; rather, it is headed by the kedan Suhiet, who saw the need and volunteered to get things together.

    No Foreigner is charged for any care: Raine insists only that they pay it forward to the city as a whole and help those around them, instead.

Logistics and Funding
    Those who work full-time as healers are paid a living wage. Part-time contributors, whether magical or mundane, draw a smaller stipend. Volunteers are always welcomed and needed.


    While the income from classes and optional procedures does help, the Guild still necessitates some external funding to run, usually garnered in the form of donations.

    The budget is rarely not tight.

    Despite this, there is a general moratorium on charging money for desperately vital services. Instead a perhaps unwarranted level of trust is placed on the sense of responsibility felt by those who have needed treatment and can afford donations, to ensure those services are still available when they’re needed.

    Supplies are purchased in bulk where possible, with preference for buying from the Woodsmen, again where it’s possible.

    The Guild building’s infrastructure is as good as Tony Stark on a budget can make it.

( codes by whambam )